| dc.contributor.author | Villa, Steeven | |
| dc.contributor.author | Mayer, Sven | |
| dc.contributor.editor | Mühlhäuser, Max | |
| dc.contributor.editor | Reuter, Christian | |
| dc.contributor.editor | Pfleging, Bastian | |
| dc.contributor.editor | Kosch, Thomas | |
| dc.contributor.editor | Matviienko, Andrii | |
| dc.contributor.editor | Gerling, Kathrin|Mayer, Sven | |
| dc.contributor.editor | Heuten, Wilko | |
| dc.contributor.editor | Döring, Tanja | |
| dc.contributor.editor | Müller, Florian | |
| dc.contributor.editor | Schmitz, Martin | |
| dc.date.accessioned | 2022-08-31T09:43:07Z | |
| dc.date.available | 2022-08-31T09:43:07Z | |
| dc.date.issued | 2022 | |
| dc.identifier.uri | http://dl.gi.de/handle/20.500.12116/39271 | |
| dc.description.abstract | Haptics increase the presence in virtual reality applications. However, providing room-scale haptics is an open challenge. Cobots (robotic systems that are safe for human use) are a promising approach, requiring in-depth engineering skills. Control is done on a low abstraction level and requires complex procedures and implementations. In contrast, 3D tools such as Unity allow to quickly prototype a wide range of environments for which cobots could deliver haptic feedback. To overcome this disconnect, we present Cobity, an open-source plug-and-play solution to control the cobot using the virtual environment, enabling fast prototyping of a wide range of haptic experiences. We present a Unity plugin that allows controlling the cobot using the end-effector’s target pose (cartesian position and angles); the values are then converted into velocities and streamed to the cobot inverse kinematic solver using a specially designed C++ library. Our results show that Cobity enables rapid prototyping with high precision for haptics. We argue that Cobity simplifies the creation of a wide range of haptic feedback applications enabling designers and researchers in human-computer interaction without robotics experience to quickly prototype virtual reality experiences with haptic sensations. We highlight this potential by presenting four different showcases. | en |
| dc.description.uri | https://dl.acm.org/doi/10.1145/3543758.3543775 | en |
| dc.language.iso | en | |
| dc.publisher | ACM | |
| dc.relation.ispartof | Mensch und Computer 2022 - Tagungsband | |
| dc.relation.ispartofseries | Mensch und Computer | |
| dc.subject | Robots | |
| dc.subject | Cobots | |
| dc.subject | Virtual Reality | |
| dc.subject | Toolbox | |
| dc.subject | Unity | |
| dc.subject | Haptics | |
| dc.title | Cobity: A Plug-And-Play Toolbox to Deliver Haptics in Virtual Reality | en |
| dc.type | Text/Conference Paper | |
| dc.pubPlace | New York | |
| mci.document.quality | digidoc | |
| mci.reference.pages | 78-84 | |
| mci.conference.sessiontitle | MCI-SE02: Tools and Technology | |
| mci.conference.location | Darmstadt | |
| mci.conference.date | 4.-7. September 2022 | |
| dc.identifier.doi | 10.1145/3543758.3543775 | |