Applying classic game production principles to game productions with short development times
Autor(en):
Zusammenfassung
During the winter semester 2016 62 students of Media Informatics and Interactive Entertainment at the University of Applied Sciences Mittweida collaborated on developing a 3D Puzzle Platformer. Within a very limited timeframe of four months and with many people to manage the team could produce a title that successfully went through the Greenlight process of Steam. This paper discusses how classic game production principles can be successfully scaled down to fit a game production with relatively short production times by analysing the production of Koa Bunga.
- Vollständige Referenz
- BibTeX
Bruch, T., Smet, S. D., Zwack, J. & Marbach, A.,
(2017).
Applying classic game production principles to game productions with short development times.
In:
Eibl, M. & Gaedke, M.
(Hrsg.),
INFORMATIK 2017.
Gesellschaft für Informatik, Bonn.
(S. 1677-1683).
DOI: 10.18420/in2017_168
@inproceedings{mci/Bruch2017,
author = {Bruch, Tobias AND Smet, Sophie De AND Zwack, Justin AND Marbach, Alexander},
title = {Applying classic game production principles to game productions with short development times},
booktitle = {INFORMATIK 2017},
year = {2017},
editor = {Eibl, Maximilian AND Gaedke, Martin} ,
pages = { 1677-1683 } ,
doi = { 10.18420/in2017_168 },
publisher = {Gesellschaft für Informatik, Bonn},
address = {}
}
author = {Bruch, Tobias AND Smet, Sophie De AND Zwack, Justin AND Marbach, Alexander},
title = {Applying classic game production principles to game productions with short development times},
booktitle = {INFORMATIK 2017},
year = {2017},
editor = {Eibl, Maximilian AND Gaedke, Martin} ,
pages = { 1677-1683 } ,
doi = { 10.18420/in2017_168 },
publisher = {Gesellschaft für Informatik, Bonn},
address = {}
}
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Mehr Information
DOI: 10.18420/in2017_168
ISBN: 978-3-88579-669-5
ISSN: 1617-5468
Datum: 2017
Sprache:
(en)
(en)Sammlungen
- P275 - INFORMATIK 2017 [266]

