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dc.contributor.authorKröger, Janis
dc.contributor.authorFränzle, Martin
dc.contributor.editorGroher, Iris
dc.contributor.editorVogel, Thomas
dc.date.accessioned2023-02-13T12:00:50Z
dc.date.available2023-02-13T12:00:50Z
dc.date.issued2023
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/40211
dc.description.abstractUpdates are becoming increasingly important in the field of cyber physical systems in order to increase the lifetime of these systems and to save resources and costs. One way to achieve this is to update the system at runtime. This paper describes our vision of a game-theoretic approach to determine when an update is possible at runtime, taking into account the system behavior. This ensures that the system behaves safely at all points in time. For this purpose we use so-called timed games and synthesize a strategy under which the update can be performed. We sketch the approach and illustrate its application on an automotive example of an autopilot.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofSoftware Engineering 2023 Workshops
dc.subjectGame Theory
dc.subjectSoftware Updates
dc.subjectUpdate Process
dc.subjectOperating Modes
dc.titleUpdates at Runtime for Cyber Physical Systems. A Game Theoretic Approachen
dc.typeText/Conference Paper
dc.pubPlaceBonn
mci.reference.pages54-65
mci.conference.sessiontitleASE
mci.conference.locationPaderborn
mci.conference.date20.- 24. Februar
dc.identifier.doi10.18420/se2023-ws-08


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