An Educational Serious Game for investigating perceived Impacts of Digital Technologies on Employee Well-Being and Organizational Performance
Autor(en):
Zusammenfassung
... This paper presents a serious game in which players assess digital technologies’ impact on organizational performance and employee well-being, enabling to collect data about intercultural differences between people’s decisions. Serious games are games designed to acquire knowledge or skills through playful applications (Dörner, Göbel, Effelsberg, & Wiemeyer, 2016) but enable to collect data from collective activities while playing the game.Applying the serious game in an educational context, the aims of the serious game are twofold: 1. To educate players about evaluating the impact of technological solutions on multiple objectives of employee well-being and organizational performance. 2. To investigate intercultural diferences in people’s choices between traditional and technological solutions concerning organizational performance and employee well-being. [Aus: Introduction]
- Vollständige Referenz
- BibTeX
Herrmann, J.-P., Nemoto, Y., Kobelt, D., Goppold, M. & Tackenberg, S.,
(2021).
An Educational Serious Game for investigating perceived Impacts of Digital Technologies on Employee Well-Being and Organizational Performance.
Workshop Gemeinschaften in Neuen Medien (GeNeMe) 2021.
Dresden:
TUDpress.
@inproceedings{mci/Herrmann2021,
author = {Herrmann, Jan-Phillip AND Nemoto, Yutaro AND Kobelt, Dennis AND Goppold, Marvin AND Tackenberg, Sven},
title = {An Educational Serious Game for investigating perceived Impacts of Digital Technologies on Employee Well-Being and Organizational Performance},
booktitle = {Workshop Gemeinschaften in Neuen Medien (GeNeMe) 2021},
year = {2021},
editor = {},
publisher = {TUDpress},
address = {Dresden}
}
author = {Herrmann, Jan-Phillip AND Nemoto, Yutaro AND Kobelt, Dennis AND Goppold, Marvin AND Tackenberg, Sven},
title = {An Educational Serious Game for investigating perceived Impacts of Digital Technologies on Employee Well-Being and Organizational Performance},
booktitle = {Workshop Gemeinschaften in Neuen Medien (GeNeMe) 2021},
year = {2021},
editor = {},
publisher = {TUDpress},
address = {Dresden}
}
| Dateien | Groesse | Format | Anzeige | |
|---|---|---|---|---|
| geneme2021-35.pdf | 838.4Kb | Öffnen |
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