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An Educational Serious Game for investigating perceived Impacts of Digital Technologies on Employee Well-Being and Organizational Performance

Autor(en):
Herrmann, Jan-Phillip [DBLP] ;
Nemoto, Yutaro [DBLP] ;
Kobelt, Dennis [DBLP] ;
Goppold, Marvin [DBLP] ;
Tackenberg, Sven [DBLP]
Zusammenfassung
... This paper presents a serious game in which players assess digital technologies’ impact on organizational performance and employee well-being, enabling to collect data about intercultural differences between people’s decisions. Serious games are games designed to acquire knowledge or skills through playful applications (Dörner, Göbel, Effelsberg, & Wiemeyer, 2016) but enable to collect data from collective activities while playing the game.Applying the serious game in an educational context, the aims of the serious game are twofold: 1. To educate players about evaluating the impact of technological solutions on multiple objectives of employee well-being and organizational performance. 2. To investigate intercultural diferences in people’s choices between traditional and technological solutions concerning organizational performance and employee well-being. [Aus: Introduction]
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Herrmann, J.-P., Nemoto, Y., Kobelt, D., Goppold, M. & Tackenberg, S., (2021). An Educational Serious Game for investigating perceived Impacts of Digital Technologies on Employee Well-Being and Organizational Performance.   Workshop Gemeinschaften in Neuen Medien (GeNeMe) 2021. Dresden: TUDpress.
@inproceedings{mci/Herrmann2021,
author = {Herrmann, Jan-Phillip AND Nemoto, Yutaro AND Kobelt, Dennis AND Goppold, Marvin AND Tackenberg, Sven},
title = {An Educational Serious Game for investigating perceived Impacts of Digital Technologies on Employee Well-Being and Organizational Performance},
booktitle = {Workshop Gemeinschaften in Neuen Medien (GeNeMe) 2021},
year = {2021},
editor = {},
publisher = {TUDpress},
address = {Dresden}
}
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Mehr Information

Datum: 2021
Sprache: en (en)
Typ: Text/Conference Paper

Keywords

  • Leistungsfähigkeit von Unternehmen
  • Wohlbefinden von Beschäftigten
  • Serious Game
Sammlungen
  • GeNeMe 2021 [40]

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Über uns | FAQ | Hilfe | Impressum | Datenschutz

Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.