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dc.contributor.authorKampa, Antonia
dc.contributor.authorSpierling, Ulrike
dc.contributor.editorEibl, Maximilian
dc.contributor.editorGaedke, Martin
dc.date.accessioned2017-08-28T23:49:30Z
dc.date.available2017-08-28T23:49:30Z
dc.date.issued2017
dc.identifier.isbn978-3-88579-669-5
dc.identifier.issn1617-5468
dc.description.abstractSPIRIT has been an applied research project that developed a location-based Augmented Reality prototype for outdoor museums. It uses the sensors of mobile consumer appliances to provide a variety of contexts for the delivery of adaptive and interactive stories. This paper addresses the technical authoring process to develop new non-linear story content for the app. We propose smart authoring tools to assist non-programmers. Based on requirements for authoring that we identified from issues in our first production, we describe the smart authoring tools MockAR, StoryPlaceAR, StoryStructAR and VideoTestAR. Preliminary evaluation observations support our hypothesis that these tools simplify the authoring process, in order to support museum curators and media designers during the creation of mobile experiences adapted to contextual situations.en
dc.language.isoen
dc.publisherGesellschaft für Informatik, Bonn
dc.relation.ispartofINFORMATIK 2017
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-275
dc.subjectAuthoring Tools
dc.subjectInteractive Digital Storytelling
dc.subjectLocation-based
dc.subjectAugmented Reality
dc.titleSmart Authoring for Location-based Augmented Reality Storytelling Applicationsen
mci.reference.pages915-922
mci.conference.sessiontitleSENSYBLE – Smart Systems for Better Living Environments
mci.conference.locationChemnitz
mci.conference.date25.-29. September 2017
dc.identifier.doi10.18420/in2017_93


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