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dc.contributor.authorSchmid, Klaus
dc.date.accessioned2023-05-23T08:29:15Z
dc.date.available2023-05-23T08:29:15Z
dc.date.issued2006
dc.identifier.issn0720-8928
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/41622
dc.description.abstractThe first step of requirements engineering is always: deciding what to build. While it may seem trivial, it is sometimes the hardest step in the whole project. In this report, we illustrate some experiences with a miniature creativity session that focused on the what-to-build question. The very limited time frame allowed at the same time very detailed controlling of the overall results. Thus, we can provide here quantitative results on the success of the workshop.en
dc.language.isoen
dc.publisherGeselllschaft für Informatik e.V.
dc.relation.ispartofSoftwaretechnik-Trends Band 26, Heft 1
dc.subjectCreativity
dc.subjectRequirements Engineering
dc.subjectIndustrial Case Study
dc.titleA Study on Creativity in Requirements Engineeringen
dc.typeJournal Articles
dc.pubPlaceBonn
mci.conference.sessiontitleBerichte aus den Fachgruppen und Arbeitskreisen


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