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dc.contributor.authorRoßberger, Philippde_DE
dc.contributor.authorvon Luck, Kaide_DE
dc.contributor.editorWandke, Hartmutde_DE
dc.contributor.editorKain, Saskiade_DE
dc.contributor.editorStruve, Doreende_DE
dc.date.accessioned2017-11-22T14:36:39Z
dc.date.available2017-11-22T14:36:39Z
dc.date.issued2009
dc.identifier.isbn978-3-486-59222-1
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/6711
dc.description.abstractUbiquitous computing and ambient intelligence point out the issue of usable soft- and hardware. Gadgets without manuals are crucial to the success of the vision of many computers per person. When we talk about seamless interaction, the gap between mental models provoked by the computer interface and the software below is a main indicator for ease-of-use. In this paper we discuss a desktop metaphor based on physics simulation as an antipole to symbolic iconic desktops nowadays. A physics-based user interface combined with gestures and touch technology promises a smaller gap between mental model and computer system for certain application areas. Furthermore we present a user-centered design process for rapid development of physics-based applications, which was used to create a prototype on basis of our tabletop application framework DynAmbient. Our approach enabled us to improve the usability of the application through several fast user participatory development iterations.de_DE
dc.language.isoenen_US
dc.publisherOldenbourg Verlagde_DE
dc.relation.ispartofMensch & Computer 2009: Grenzenlos frei!?de_DE
dc.subjectPhysics-based Interactionde_DE
dc.subjectSeamless Interactionde_DE
dc.subjectMental modelde_DE
dc.titleIterative design of tabletop GUIs using physics simulationde_DE
dc.typetalkde_DE
dc.pubPlaceMünchende_DE
mci.document.qualitydigidocen_US
mci.reference.pages203-212de_DE
mci.conference.sessiontitleMultimodalität Ide_DE


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