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dc.contributor.authorLatzina, Markusde_DE
dc.contributor.authorRummel, Bernardde_DE
dc.contributor.editorHerczeg, Michaelde_DE
dc.contributor.editorPrinz, Wolfgangde_DE
dc.contributor.editorOberquelle, Horstde_DE
dc.date.accessioned2017-11-22T14:38:04Z
dc.date.available2017-11-22T14:38:04Z
dc.date.issued2002
dc.identifier.isbn3-519-00364-3
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/6767
dc.description.abstractApplying user-centered design methodology, we developed a usability training workshop for beginning developers which has remarkable impact on participants’ attitudes towards the collaboration with nontechnical professions. Mainly through a simulation game we let course participants experience typical pitfalls of and opportunities for collaboration with non-technical professions in the development team, with the primary focus on User Interface Designers. Rather than teaching abstract high-level usability principles we induce learning by insight and social forms of learning.de_DE
dc.language.isoen
dc.publisherB. G. Teubnerde_DE
dc.relation.ispartofMensch & Computer 2002: Vom interaktiven Werkzeug zu kooperativen Arbeits- und Lernweltende_DE
dc.titleCollaboration-Based Usability Training for Developersde_DE
dc.typetalkde_DE
dc.pubPlaceStuttgartde_DE
mci.document.qualitydigidocen_US
mci.reference.pages285-291
mci.conference.sessiontitleVerteiltes Lehren und Lernen in der Weiterbildungde_DE


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