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dc.contributor.authorSchmitz, Michael
dc.contributor.editorLucke, Ulrikede_DE
dc.contributor.editorKindsmüller, Martin Christofde_DE
dc.contributor.editorFischer, Stefande_DE
dc.contributor.editorHerczeg, Michaelde_DE
dc.contributor.editorSeehusen, Silkede_DE
dc.date.accessioned2017-11-22T14:42:30Z
dc.date.available2017-11-22T14:42:30Z
dc.date.issued2008
dc.identifier.isbn978-3-8325-2007-6en_US
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/7020
dc.description.abstractIn increasingly complex environments, users often have to interact with a variety of embedded computational devices, which requires new interaction metaphors to make such environments accessible - particularly for novice users. This work examines the possibilities and limitations of an interaction pattern that we call anthropomorphic objects, which involves spoken language and gesture interfaces for instrumented objects. The main idea is to provide an intuitive interaction metaphor that exploits the advantages of combining verbal communication and haptic affordances of smart objects.de_DE
dc.language.isoende_DE
dc.publisherLogos Verlagde_DE
dc.relation.ispartofWorkshop Proceedings der Tagungen Mensch & Computer 2008, DeLFI 2008 und Cognitive Design 2008de_DE
dc.titleTangible Interaction with Anthropomorphized Smart Objectsde_DE
dc.typeworkshopde_DE
dc.pubPlaceBerlinde_DE
mci.document.qualitydigidocde_DE
mci.reference.pages17-18de_DE
mci.conference.sessiontitleTheorie- und Praxiswerkstatt Be-greifbare Interaktionde_DE


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