| dc.contributor.author | Schmitz, Michael | |
| dc.contributor.editor | Lucke, Ulrike | de_DE |
| dc.contributor.editor | Kindsmüller, Martin Christof | de_DE |
| dc.contributor.editor | Fischer, Stefan | de_DE |
| dc.contributor.editor | Herczeg, Michael | de_DE |
| dc.contributor.editor | Seehusen, Silke | de_DE |
| dc.date.accessioned | 2017-11-22T14:42:30Z | |
| dc.date.available | 2017-11-22T14:42:30Z | |
| dc.date.issued | 2008 | |
| dc.identifier.isbn | 978-3-8325-2007-6 | en_US |
| dc.identifier.uri | http://dl.gi.de/handle/20.500.12116/7020 | |
| dc.description.abstract | In increasingly complex environments, users often have to interact with a
variety of embedded computational devices, which requires new interaction metaphors
to make such environments accessible - particularly for novice users. This work examines
the possibilities and limitations of an interaction pattern that we call anthropomorphic
objects, which involves spoken language and gesture interfaces for instrumented
objects. The main idea is to provide an intuitive interaction metaphor that exploits
the advantages of combining verbal communication and haptic affordances of smart
objects. | de_DE |
| dc.language.iso | en | de_DE |
| dc.publisher | Logos Verlag | de_DE |
| dc.relation.ispartof | Workshop Proceedings der Tagungen Mensch & Computer 2008, DeLFI 2008 und Cognitive Design 2008 | de_DE |
| dc.title | Tangible Interaction with Anthropomorphized Smart Objects | de_DE |
| dc.type | workshop | de_DE |
| dc.pubPlace | Berlin | de_DE |
| mci.document.quality | digidoc | de_DE |
| mci.reference.pages | 17-18 | de_DE |
| mci.conference.sessiontitle | Theorie- und Praxiswerkstatt Be-greifbare Interaktion | de_DE |