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dc.contributor.authorPfeiffer, Thies
dc.contributor.authorMattar, Nikita
dc.contributor.editorKain, Saskiade_DE
dc.contributor.editorStruve, Doreende_DE
dc.contributor.editorWandke, Hartmutde_DE
dc.date.accessioned2017-11-22T14:45:19Z
dc.date.available2017-11-22T14:45:19Z
dc.date.issued2009
dc.identifier.isbn978-3-8325-2181-3en_US
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/7173
dc.description.abstractThe ”Where?” is quite important for Mixed Reality applications: Where is the user looking at? Where should augmentations be displayed? The location of the overt visual attention of the user can be used both to disambiguate referent objects and to inform an intelligent view management of the user interface. While the vertical and horizontal orientation of attention is quite commonly used, e.g. derived from the orientation of the head, only knowledge about the distance allows for an intrinsic measurement of the location of the attention. This contribution reviews our latest results on detecting the location of attention in 3D space using binocular eye tracking.de_DE
dc.language.isodede_DE
dc.publisherLogos Verlagde_DE
dc.relation.ispartofWorkshop-Proceedings der Tagung Mensch & Computer 2009de_DE
dc.titleBenefits of Locating Overt Visual Attention in Space Using Binocular Eye Tracking for Mixed Reality Applicationsde_DE
dc.typeworkshopde_DE
dc.pubPlaceBerlinde_DE
mci.document.qualitydigidocde_DE
mci.reference.pages272-274de_DE
mci.conference.sessiontitleInformationsaufnahme und -verarbeitung im dreimdimensionalen Raumde_DE


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