| dc.contributor.author | Pfeiffer, Thies | |
| dc.contributor.author | Mattar, Nikita | |
| dc.contributor.editor | Kain, Saskia | de_DE |
| dc.contributor.editor | Struve, Doreen | de_DE |
| dc.contributor.editor | Wandke, Hartmut | de_DE |
| dc.date.accessioned | 2017-11-22T14:45:19Z | |
| dc.date.available | 2017-11-22T14:45:19Z | |
| dc.date.issued | 2009 | |
| dc.identifier.isbn | 978-3-8325-2181-3 | en_US |
| dc.identifier.uri | http://dl.gi.de/handle/20.500.12116/7173 | |
| dc.description.abstract | The ”Where?” is quite important for Mixed Reality applications: Where
is the user looking at? Where should augmentations be displayed? The location of
the overt visual attention of the user can be used both to disambiguate referent objects
and to inform an intelligent view management of the user interface. While the vertical
and horizontal orientation of attention is quite commonly used, e.g. derived from
the orientation of the head, only knowledge about the distance allows for an intrinsic
measurement of the location of the attention. This contribution reviews our latest
results on detecting the location of attention in 3D space using binocular eye tracking. | de_DE |
| dc.language.iso | de | de_DE |
| dc.publisher | Logos Verlag | de_DE |
| dc.relation.ispartof | Workshop-Proceedings der Tagung Mensch & Computer 2009 | de_DE |
| dc.title | Benefits of Locating Overt Visual Attention in Space Using Binocular Eye Tracking for Mixed Reality Applications | de_DE |
| dc.type | workshop | de_DE |
| dc.pubPlace | Berlin | de_DE |
| mci.document.quality | digidoc | de_DE |
| mci.reference.pages | 272-274 | de_DE |
| mci.conference.sessiontitle | Informationsaufnahme und -verarbeitung im dreimdimensionalen Raum | de_DE |