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dc.contributor.authorKohlhase, Andreade_DE
dc.contributor.authorSchelhowe, Heidide_DE
dc.contributor.authorLund, Michaelde_DE
dc.contributor.editorGross, Tomde_DE
dc.date.accessioned2017-11-22T14:47:15Z
dc.date.available2017-11-22T14:47:15Z
dc.date.issued2007
dc.identifier.isbn978-3-486-58496-7
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/7256
dc.description.abstractIn this paper we want to make use of the "Hundred Languages of Children" observed by Reggio pedagogue L. Malaguzzi, in order to understand the process of being engaged by and engaging with software. These languages allow children to appropriate objects on many levels. Here, we are interested what this means for usage of software and whether we can learn from them. We will take a close look at the reciprocal aspect of engagement, in particular with respect to software, and derive its relationship with imagination and conceptual metaphors. Concretely, we study the conceptual metaphors used by three children appropriating a software package that was definitely not designed for children, but for adults: MS PowerPoint (PPT). We contrast these use metaphors with the one that is expected for teachers in a PPT training unit. We can learn from these distinct attitudes, that not only the software (designers) are responsible for engagement, but the "language" of conceptual metaphors for software use as well.de_DE
dc.language.isoen
dc.publisherOldenbourg Verlagde_DE
dc.relation.ispartofMensch und Computer 2007: Interaktion im Pluralde_DE
dc.titleWhat Can the Hundred Languages of Children Teach Us?de_DE
dc.typetalkde_DE
dc.pubPlaceMünchende_DE
mci.document.qualitydigidocen_US
mci.reference.pages189-198
mci.conference.sessiontitleMetaphern, Ontologien und Gestaltungde_DE


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