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dc.contributor.authorCheok, Adriande_DE
dc.contributor.editorGross, Tomde_DE
dc.date.accessioned2017-11-22T14:47:25Z
dc.date.available2017-11-22T14:47:25Z
dc.date.issued2007
dc.identifier.isbn978-3-486-58496-7
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/7280
dc.description.abstractThis talk outlines new facilities within human media spaces supporting embodied interaction between humans, animals, and computation both socially and physically, with the aim of novel interactive communication and entertainment. We aim to develop new types of human communications and entertainment environments which can increase support for multi-person multi-modal interaction and remote presence. In this paper, we present an alternative ubiquitous computing environment based on an integrated design of real and virtual worlds. We discuss some different research prototype systems for human to human and also human to animal interactive communication and play. The functional capabilities implemented in these systems include mixed reality, tangible interaction, and ubiquitous human media spaces. Related Web Sites: www.mixedrealitylab.orgde_DE
dc.language.isoen
dc.publisherOldenbourg Verlagde_DE
dc.relation.ispartofMensch und Computer 2007: Interaktion im Pluralde_DE
dc.titleEmbodied Media and Mixed Reality for Social and Physical Interactive Communication and Entertainmentde_DE
dc.typekeynotede_DE
dc.pubPlaceMünchende_DE
mci.document.qualitydigidocen_US
mci.reference.pages3-4


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