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dc.contributor.authorWinkler, Thomasde_DE
dc.contributor.authorReimann, Danielade_DE
dc.contributor.authorHerczeg, Michaelde_DE
dc.contributor.authorHöpel, Ingridde_DE
dc.contributor.editorSzwillus, Gerdde_DE
dc.contributor.editorZiegler, Jürgende_DE
dc.date.accessioned2017-11-22T14:48:06Z
dc.date.available2017-11-22T14:48:06Z
dc.date.issued2003
dc.identifier.isbn3-519-00441-0
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/7293
dc.description.abstractThis paper is about the rehabilitation of aesthetics in the context of teaching computer science and digital media in schools. It explains how interdisciplinary, digitally extended learning environments can be created with the help of free or low cost applications. Such learning environments focus especially on the idea that sensorial perception and co-construction of knowledge should be an integrated part of a creative learning process.de_DE
dc.language.isoen
dc.publisherB. G. Teubnerde_DE
dc.relation.ispartofMensch & Computer 2003: Interaktion in Bewegungde_DE
dc.titleCreating digital augmented multisensual learning spaces -- Transdisciplinary school education between aesthetic creating and building concepts in computer sciencede_DE
dc.typetalkde_DE
dc.pubPlaceStuttgartde_DE
mci.document.qualitydigidocen_US
mci.reference.pages307-316
mci.conference.sessiontitleMultimodales Lernende_DE


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