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dc.contributor.authorGellersen, Hans-Wernerde_DE
dc.contributor.editorSzwillus, Gerdde_DE
dc.contributor.editorZiegler, Jürgende_DE
dc.date.accessioned2017-11-22T14:48:10Z
dc.date.available2017-11-22T14:48:10Z
dc.date.issued2003
dc.identifier.isbn3-519-00441-0
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/7312
dc.description.abstractUnder headings such as ubiquitous, invisible and ambient computing, new approaches to human-computer interfacing are investigated that give primacy to the physical world. It is envisioned that everyday objects and architectural spaces become the interfaces to an otherwise invisible computational system. In this abstract we examine three examples that explore this vision: a wall that is also a network, hallway posters that double as output medium, and a coffee table that is also an input device.de_DE
dc.language.isoen
dc.publisherB. G. Teubnerde_DE
dc.relation.ispartofMensch & Computer 2003: Interaktion in Bewegungde_DE
dc.titleEmbedded Interactive Systems: Toward Everyday Environments as the Interfacede_DE
dc.typekeynotede_DE
dc.pubPlaceStuttgartde_DE
mci.document.qualitydigidocen_US
mci.reference.pages25-28


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