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dc.contributor.authorGeiger, Christian
dc.contributor.authorHerder, Jens
dc.contributor.authorGöbel, Sebastian
dc.contributor.authorHeinze, Christin
dc.contributor.authorMarinos, Dionysios
dc.date.accessioned2017-11-22T14:49:14Z
dc.date.available2017-11-22T14:49:14Z
dc.date.issued2010
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/7385
dc.description.abstractIn this paper we describe the design of a virtual reality simulator for traditional intuitive archery. Traditional archers aim without a target figure. Good shooting results require an excellent body-eye coordination that allows the user to perform identical movements when drawing the bow. Our simulator provides a virtual archery experience and supports the user to learn and practice the motion sequence of traditional archery in a virtual environment. We use an infrared tracking system to capture the user’s movements in order to correct his movement. To provide a realistic haptic feedback a real bow is used as interaction device. Our system provides a believable user experience and supports the user to learn how to shoot in the traditional way. Following a user-centered iterative design approach we developed a number of prototypes and evaluated them for refinement in sequent iteration cycles. For illustration purposes we created a short video clip in our virtual studio about this project that presents the main ideas in an informative yet entertaining way.de_DE
dc.language.isoende_DE
dc.relation.ispartofMensch & Computer 2010 Entertainment Interfaces Trackde_DE
dc.subjectVR archeryde_DE
dc.subject3D interactionde_DE
dc.subjectinteractive sport simulationde_DE
dc.subjectuser experiencede_DE
dc.subjectuser-centered designde_DE
dc.titleDesign and Virtual Studio Presentation of a Traditional Archery Simulatorde_DE
dc.typetalkde_DE
mci.document.qualitydigidocde_DE
mci.reference.pages37-44de_DE
mci.conference.sessiontitleEntertainment Interfaces Trackde_DE


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