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dc.contributor.authorBlankenhorn, Kaide_DE
dc.contributor.authorWalter, Wilhelmde_DE
dc.contributor.editorKeil-Slawik, Reinhardde_DE
dc.contributor.editorSelke, Haraldde_DE
dc.contributor.editorSzwillus, Gerdde_DE
dc.date.accessioned2017-11-22T14:50:35Z
dc.date.available2017-11-22T14:50:35Z
dc.date.issued2004
dc.identifier.isbn3-486-57624-0
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/7438
dc.description.abstractAlthough the GUI is the most prominent part of a software system, GUI design, particularly GUI layout, i.e. dimensioning and arranging screen elements within a screen, is somewhat neglected by software development. While the interactional parts of user interfaces can be modeled using existing UML diagrams and elements, GUI layout cannot. Additionally, the work of graphic designers and its results are quite separated from software development; for instance, there is no standard way of specifying by which GUI elements the functionality of a particular use case is presented to the user.de_DE
dc.language.isoen
dc.publisherOldenbourg Verlagde_DE
dc.relation.ispartofMensch & Computer 2004: Allgegenwärtige Interaktionde_DE
dc.titleExtending UML to GUI Modelingde_DE
dc.typeposterde_DE
dc.pubPlaceMünchende_DE
mci.document.qualitydigidocen_US
mci.reference.pages307–308


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