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dc.contributor.authorBaumann, Kristiande_DE
dc.contributor.authorKlein, Peterde_DE
dc.contributor.authorMrsic Carl, Antonijade_DE
dc.contributor.authorBender, Denisede_DE
dc.contributor.editorButz, Andreasde_DE
dc.contributor.editorKoch, Michaelde_DE
dc.contributor.editorSchlichter, Johannde_DE
dc.date.accessioned2017-11-22T14:55:40Z
dc.date.available2017-11-22T14:55:40Z
dc.date.issued2014
dc.identifier.isbn978-3-11-034448-6de_DE
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/7541
dc.description.abstractThe changing demographic structures in western societies have led to a higher need for assistance for elderly people in their everyday lives. Staying mobile is very important for the quality of life, but is anything but simple when getting older. The research project inDAgo, a project initiated by research facilities in and around the city of Darmstadt, Germany, targets this problem. A first result of this project is the HelpMe application (app). By means of this app, elderly people can easily transmit in difficult situations a call for help to a network of trustworthy people willing to assist. They then receive quick and uncomplicated support by helpers in their vicinity.de_DE
dc.language.isoende_DE
dc.publisherDe Gruyter Oldenbourgde_DE
dc.relation.ispartofMensch & Computer 2014 - Tagungsbandde_DE
dc.subjectgamificationde_DE
dc.subjectinDagode_DE
dc.subjectelderlyde_DE
dc.subjectmobilede_DE
dc.subjectapplicationde_DE
dc.subjectUser Experience Designde_DE
dc.subjectPrototypingde_DE
dc.subjectInteraktionsmodellierungde_DE
dc.subjectMobile und ubiquitäre Interaktionde_DE
dc.titleGamification in the inDAgo HelpMe applicationde_DE
dc.typetalkde_DE
dc.pubPlaceBerlinde_DE
mci.document.qualitydigidocde_DE
mci.reference.pages025-034de_DE
mci.conference.sessiontitleGamificationde_DE


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