Designing Device-less Interaction A Tracking Framework for Media Art and Design
Autor(en):
Zusammenfassung
This paper presents KinectA, a tracking application that employs depth-sensing technologies such as the Kinect Sensor. It supports receiving the basic information necessary for interaction without input devices and the interrelated process of, for example, designing gesture-based interfaces. The software offers simultaneous hand, skeleton and object tracking. Therefore, media artists and designers can focus on their creative work due to the availability of these basic tracking functions. KinectA is available for Mac and Windows, and communicates via OSC to other software or hardware.
- Vollständige Referenz
- BibTeX
Honauer, M.,
(2013).
Designing Device-less Interaction A Tracking Framework for Media Art and Design.
In:
Boll, S., Maaß, S. & Malaka, R.
(Hrsg.),
Mensch & Computer 2013 - Workshopband.
München:
Oldenbourg Verlag.
(S. 535-538).
@inproceedings{mci/Honauer2013,
author = {Honauer, Michaela},
title = {Designing Device-less Interaction A Tracking Framework for Media Art and Design},
booktitle = {Mensch & Computer 2013 - Workshopband},
year = {2013},
editor = {Boll, Susanne AND Maaß, Susanne AND Malaka, Rainer} ,
pages = { 535-538 },
publisher = {Oldenbourg Verlag},
address = {München}
}
author = {Honauer, Michaela},
title = {Designing Device-less Interaction A Tracking Framework for Media Art and Design},
booktitle = {Mensch & Computer 2013 - Workshopband},
year = {2013},
editor = {Boll, Susanne AND Maaß, Susanne AND Malaka, Rainer} ,
pages = { 535-538 },
publisher = {Oldenbourg Verlag},
address = {München}
}
| Dateien | Groesse | Format | Anzeige | |
|---|---|---|---|---|
| Honauer_2013.pdf | 2.848Mb | Öffnen | ||
| MuC_KinectA_videoMH.mp4 | 28.36Mb | Öffnen |
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Mehr Information
ISBN: 978-3-486-77855-7
Datum: 2013
Sprache:
(en)
(en)
Typ: mensch und computer 2013 - workshopband

