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dc.contributor.authorEschrich, Briande
dc.contributor.authorKnöfel, Anjade
dc.contributor.authorGründer, Thomasde
dc.contributor.authorKeck, Mandyde
dc.contributor.authorGroh, Rainerde
dc.contributor.editorBoll, Susanne
dc.contributor.editorMaaß, Susanne
dc.contributor.editorMalaka, Rainer
dc.date.accessioned2017-11-22T14:57:24Z
dc.date.available2017-11-22T14:57:24Z
dc.date.issued2013
dc.identifier.isbn978-3-486-77855-7
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/7661
dc.description.abstractMost design methods for developing tangible interfaces apply a user-centered strategy for problemsolving. These methods introduce an analytic approach to identify needs and requirements of the emerging interface. They also require the mapping of interaction to functionality. However, they rarely elaborate how such a mapping can be achieved. In this paper, we describe a shape-oriented method that supports the mapping process by stimulating creative ideas and broaden the variety of solutions.en
dc.language.isoenen
dc.publisherOldenbourg Verlag
dc.relation.ispartofMensch & Computer 2013 - Workshopband
dc.titleA Shape-Oriented Approach for Creating Novel Tangible Interfacesen
dc.typemensch und computer 2013 - workshopbanden
dc.pubPlaceMünchen
mci.reference.pages189-195de_DE
mci.conference.sessiontitleBe-greifbare Interaktionde_DE


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