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dc.contributor.authorKleiner, Eikede_DE
dc.contributor.authorSchäfer, Benjaminde_DE
dc.contributor.editorReiterer, Harald
dc.contributor.editorDeussen, Oliver
dc.date.accessioned2017-11-22T14:59:09Z
dc.date.available2017-11-22T14:59:09Z
dc.date.issued2012
dc.identifier.isbn978-3-486-71990-1
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/7756
dc.description.abstractLibraries are well-known as work places and thus have a common way of everyday use. Unfortunately, there is a gap between the physical and digital contents of a library and its media. By expanding the physical, tangible media with digital information, many new possibilities for interaction would open up for users. With the help of a prototype, we want to show how it is possible to shrink this gap with the use of blends and augmented reality. The Augmented Shelf allows for an overlay of digital information and additional functionality over a certain inventory in real time depending on the position of the user in a three dimensional space. The users are able to highlight physical artifacts, leave virtual commentaries and search for related media.de_DE
dc.language.isoende_DE
dc.publisherOldenbourg Verlag
dc.relation.ispartofMensch & Computer 2012 – Workshopband: interaktiv informiert – allgegenwärtig und allumfassend!?
dc.subjectAugmented Realityde_DE
dc.subjectBlended Interactionde_DE
dc.subjectLibraryde_DE
dc.titleAugmented Shelf: Digital Enrichment of Library Shelvesde_DE
dc.typesysdemode_DE
dc.pubPlaceMünchen
mci.document.qualitydigidoc
mci.reference.pages541-544de_DE
mci.conference.sessiontitleinter|aktion Demosessionde_DE


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