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dc.contributor.authorHerrlich, Marcde_DE
dc.contributor.authorBraun, Andreasde_DE
dc.contributor.authorMalaka, Rainerde_DE
dc.contributor.editorReiterer, Harald
dc.contributor.editorDeussen, Oliver
dc.date.accessioned2017-11-22T15:00:50Z
dc.date.available2017-11-22T15:00:50Z
dc.date.issued2012
dc.identifier.isbn978-3-486-71879-9
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/7798
dc.description.abstractIn 3D modeling, the work piece should be at the very center of attention. Many 3D modeling tools work rather directly on the mathematical representations, such as polygonal meshes. In contrast, virtual sculpting abstracts the 3D modeling process by providing virtual tools not unlike those used by artists for sculpting physical objects. In this paper, we investigate how virtual sculpting can benefit from bimanual interaction on interactive surfaces. We present our interface design and the results of a con-ducted case study comparing bimanual interaction on interactive surfaces to bimanual interaction using a stylus and keyboard. We found that interactive surfaces have greater affordance for bimanual interac-tion and we suggest that virtual sculpting could benefit from a combination of stylus and multi-touch interaction in the future.de_DE
dc.language.isoende_DE
dc.publisherOldenbourg Verlag
dc.relation.ispartofMensch & Computer 2012: interaktiv informiert – allgegenwärtig und allumfassend!?
dc.subject3d modelingde_DE
dc.subjectinteractive surfacesde_DE
dc.subjectmulti-touchde_DE
dc.subjectvirtual sculptingde_DE
dc.titleTowards Bimanual Control for Virtual Sculptingde_DE
dc.typetalkde_DE
dc.pubPlaceMünchen
mci.document.qualitydigidoc
mci.reference.pages173-182de_DE
mci.conference.sessiontitleVirtuelle Weltende_DE


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