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dc.contributor.authorWetzel, Richardde_DE
dc.contributor.authorBlum, Lisade_DE
dc.contributor.authorFeng, Fengde_DE
dc.contributor.authorOppermann, Leifde_DE
dc.contributor.authorStraeubig, Michaelde_DE
dc.contributor.editorEibl, Maximiliande_DE
dc.date.accessioned2017-11-22T15:03:30Z
dc.date.available2017-11-22T15:03:30Z
dc.date.issued2011
dc.identifier.isbn978-3-486-71235-3en_US
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/7913
dc.description.abstract_Tidy City_ is a mobile location-based game concept that is easy to appropriate. The game has been designed with simplicity in mind so that everyone can implement their own designs within the given structure and share it online. The system comprises a game-client for Android devices and a pair of dedicated authoring tools that combine in-situ mobile use with browser-based desktop use. This paper briefly describes the reasoning behind this approach, the game design and mobile client implementation and then describes the two integrated authoring tools in more detail. The complete set of Tidy City tools and the game-client are available free of charge for non-commercial purposes at http://totem.fit.fraunhofer.de/tidycity.de_DE
dc.language.isoenen_US
dc.publisherOldenbourg Verlagde_DE
dc.relation.ispartofMensch & Computer 2011: überMEDIEN|ÜBERmorgende_DE
dc.subjectmixed realityde_DE
dc.subjectlocation-basedde_DE
dc.subjectgamede_DE
dc.subjectauthoringde_DE
dc.subjectuser-created contentde_DE
dc.titleTidy City: A location-based game for city exploration based on user-created contentde_DE
dc.typesysdemode_DE
dc.pubPlaceMünchende_DE
mci.document.qualitydigidocen_US
mci.reference.pages487-496de_DE
mci.conference.sessiontitleEntertainment Interfaces Tracken_US


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