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dc.contributor.authorOthlinghaus, Julia
dc.contributor.authorGerling, Kathrin Maria
dc.contributor.authorMasuch, Maic
dc.contributor.editorEibl, Maximiliande_DE
dc.contributor.editorRitter, Marcde_DE
dc.date.accessioned2017-11-22T15:05:04Z
dc.date.available2017-11-22T15:05:04Z
dc.date.issued2011
dc.identifier.isbn978-3-941003-38-5en_US
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/8028
dc.description.abstractDesigners of intergenerational video games face distinctive challenges due to particularly diverse target audiences - many design principles and guidelines used for one target group cannot be applied to the other, and vice versa, because needs and cognitive or physical abilities of children, adults and senior citizens differ substantially. In this paper, we analyze characteristics of children and senior citizens to summarize similarities, and examine existing approaches towards intergenerational play to provide an overview of design opportunities to suit the needs of children and older adults.de_DE
dc.language.isoende_DE
dc.publisherUniversitätsverlag Chemnitzde_DE
dc.relation.ispartofWorkshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgende_DE
dc.titleIntergenerational Play: Exploring the Needs of Children and Elderlyde_DE
dc.typeworkshopde_DE
dc.pubPlaceChemnitzde_DE
mci.document.qualitydigidocde_DE
mci.reference.pages317-322de_DE
mci.conference.sessiontitleSenioren. Medien. Übermorgen.de_DE


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