Heuristic Evaluation Functions for General Game Playing
Autor(en):
Zusammenfassung
This dissertation explores the problem of constructing an effective general game-playing program, with an emphasis on techniques for automatically constructing effective heuristic evaluation functions from game descriptions. A technique based on abstract models of games is presented. The abstract model treats mobility, payoff and termination as the most salient elements of a game. Each of these aspects are quantified in terms of stable features. Evidence is presented that the technique produces heuristic evaluation functions that are both comprehensible and effective. Empirical work includes a series of general game-playing programs that placed first or second for the three consecutive years of the AAAI General Game-Playing Competition.The full dissertation can be downloaded at https://sites.google.com/site/jimcluneresearch/.
- Vollständige Referenz
- BibTeX
Clune, J. E.,
(2011).
Heuristic Evaluation Functions for General Game Playing.
KI - Künstliche Intelligenz: Vol. 25, No. 1.
Springer.
(S. 73-74).
DOI: 10.1007/s13218-010-0074-7
@article{mci/Clune2011,
author = {Clune, James E.},
title = {Heuristic Evaluation Functions for General Game Playing},
journal = {KI - Künstliche Intelligenz},
volume = {25},
number = {1},
year = {2011},
,
pages = { 73-74 } ,
doi = { 10.1007/s13218-010-0074-7 }
}
author = {Clune, James E.},
title = {Heuristic Evaluation Functions for General Game Playing},
journal = {KI - Künstliche Intelligenz},
volume = {25},
number = {1},
year = {2011},
,
pages = { 73-74 } ,
doi = { 10.1007/s13218-010-0074-7 }
}
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Mehr Information
ISSN: 1610-1987
Datum: 2011
Typ: Text/Journal Article

