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dc.contributor.authorClune, James E.
dc.date2011-03-01
dc.date.accessioned2018-01-08T09:14:52Z
dc.date.available2018-01-08T09:14:52Z
dc.date.issued2011
dc.identifier.issn1610-1987
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/11184
dc.description.abstractThis dissertation explores the problem of constructing an effective general game-playing program, with an emphasis on techniques for automatically constructing effective heuristic evaluation functions from game descriptions. A technique based on abstract models of games is presented. The abstract model treats mobility, payoff and termination as the most salient elements of a game. Each of these aspects are quantified in terms of stable features. Evidence is presented that the technique produces heuristic evaluation functions that are both comprehensible and effective. Empirical work includes a series of general game-playing programs that placed first or second for the three consecutive years of the AAAI General Game-Playing Competition.The full dissertation can be downloaded at https://sites.google.com/site/jimcluneresearch/.
dc.publisherSpringer
dc.relation.ispartofKI - Künstliche Intelligenz: Vol. 25, No. 1
dc.relation.ispartofseriesKI - Künstliche Intelligenz
dc.titleHeuristic Evaluation Functions for General Game Playing
dc.typeText/Journal Article
mci.reference.pages73-74
gi.identifier.doi10.1007/s13218-010-0074-7


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