Group evolution patterns in world of warcraft
Zusammenfassung
We study the temporal evolution of different types of guilds in the massively multiplayer online role playing game WORLD OF WARCRAFT®. Given a large corpus of observations of online activities of players, we apply convex-hull non-negative matrix factorization to cluster our data of about 1,400,000 guilds into well interpretable prototypes. Given these prototypes, we analyze guild formation patterns on American and European servers. We find growth patterns according to power laws that result in similar structures in both cases.
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- BibTeX
Thurau, C. & Bauckhage, C.,
(2010).
Group evolution patterns in world of warcraft.
In:
Fähnrich, K.-P. & Franczyk, B.
(Hrsg.),
INFORMATIK 2010. Service Science – Neue Perspektiven für die Informatik. Band 2.
Bonn:
Gesellschaft für Informatik e.V..
(S. 441-446).
@inproceedings{mci/Thurau2010,
author = {Thurau, Christian AND Bauckhage, Christian},
title = {Group evolution patterns in world of warcraft},
booktitle = {INFORMATIK 2010. Service Science – Neue Perspektiven für die Informatik. Band 2},
year = {2010},
editor = {Fähnrich, Klaus-Peter AND Franczyk, Bogdan} ,
pages = { 441-446 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Bonn}
}
author = {Thurau, Christian AND Bauckhage, Christian},
title = {Group evolution patterns in world of warcraft},
booktitle = {INFORMATIK 2010. Service Science – Neue Perspektiven für die Informatik. Band 2},
year = {2010},
editor = {Fähnrich, Klaus-Peter AND Franczyk, Bogdan} ,
pages = { 441-446 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Bonn}
}
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Mehr Information
ISBN: 978-3-88579-270-3
ISSN: 1617-5468
Datum: 2010
Sprache:
(en)
(en)
Typ: Text/Conference Paper

