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dc.contributor.authorThurau, Christian
dc.contributor.authorBauckhage, Christian
dc.contributor.editorFähnrich, Klaus-Peter
dc.contributor.editorFranczyk, Bogdan
dc.date.accessioned2019-01-11T10:29:51Z
dc.date.available2019-01-11T10:29:51Z
dc.date.issued2010
dc.identifier.isbn978-3-88579-270-3
dc.identifier.issn1617-5468
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/19432
dc.description.abstractWe study the temporal evolution of different types of guilds in the massively multiplayer online role playing game WORLD OF WARCRAFT®. Given a large corpus of observations of online activities of players, we apply convex-hull non-negative matrix factorization to cluster our data of about 1,400,000 guilds into well interpretable prototypes. Given these prototypes, we analyze guild formation patterns on American and European servers. We find growth patterns according to power laws that result in similar structures in both cases.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofINFORMATIK 2010. Service Science – Neue Perspektiven für die Informatik. Band 2
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-176
dc.titleGroup evolution patterns in world of warcraften
dc.typeText/Conference Paper
dc.pubPlaceBonn
mci.reference.pages441-446
mci.conference.sessiontitleRegular Research Papers
mci.conference.locationLeipzig
mci.conference.date27.09.-01.10.2010


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