| dc.contributor.author | Diepstraten, Joachim | |
| dc.contributor.author | Ertl, Thomas | |
| dc.contributor.editor | Dadam, Peter | |
| dc.contributor.editor | Reichert, Manfred | |
| dc.date.accessioned | 2019-10-11T11:42:12Z | |
| dc.date.available | 2019-10-11T11:42:12Z | |
| dc.date.issued | 2004 | |
| dc.identifier.isbn | 3-88579-379-2 | |
| dc.identifier.issn | 1617-5468 | |
| dc.identifier.uri | http://dl.gi.de/handle/20.500.12116/28835 | |
| dc.description.abstract | We present an extension to common realtime toon/cel-shading rendering techniques for treating reflective and transparent surfaces in a 3D toon-shading environment. Our approach takes advantage of multi texturing hardware and simple fragment and vertex shader programs. This allows a broad usage on todays gaming platforms. | en |
| dc.language.iso | en | |
| dc.publisher | Gesellschaft für Informatik e.V. | |
| dc.relation.ispartof | Informatik 2004 – Informatik verbindet – Band 1, Beiträge der 34. Jahrestagung der Gesellschaft für Informatik e.V. (GI) | |
| dc.relation.ispartofseries | Lecture Notes in Informatics (LNI) - Proceedings, Volume P-50 | |
| dc.title | Interactive rendering of reflective and transmissive surfaces in 3D toon shading | en |
| dc.type | Text/Conference Paper | |
| dc.pubPlace | Bonn | |
| mci.reference.pages | 144-148 | |
| mci.conference.sessiontitle | Regular Research Papers | |
| mci.conference.location | Ulm | |
| mci.conference.date | 20.-24. September 2004 | |