ELBlocks - An Interactive Semantic Learning Platform for Tangibles
Autor(en):
Zusammenfassung
This paper describes and discusses work in progress. With Tangicons and SpelLit we have developed tangible learning games using physical Sifteo Cubes. From this idea we evolved to a web-based platform running the games on mini-tablets. The new approach we introduce in this contribution focuses on Electronic Learning Blocks (ELBlocks), which integrate with our semantic repository, the Network Environment for Multimedia Objects (NEMO) hence interconnecting with all applications and devices of the Ambient Learning Spaces (ALS) research platform.
- Vollständige Referenz
- BibTeX
Bouck-Standen, D., Schwandt, M., Winkler, T. & Herczeg, M.,
(2016).
ELBlocks - An Interactive Semantic Learning Platform for Tangibles.
In:
Weyers, B. & Dittmar, A.
(Hrsg.),
Mensch und Computer 2016 – Workshopband.
Aachen:
Gesellschaft für Informatik e.V..
DOI: 10.18420/muc2016-ws10-0002
@inproceedings{mci/Bouck-Standen2016,
author = {Bouck-Standen, David AND Schwandt, Marco AND Winkler, Thomas AND Herczeg, Michael},
title = {ELBlocks - An Interactive Semantic Learning Platform for Tangibles},
booktitle = {Mensch und Computer 2016 – Workshopband},
year = {2016},
editor = {Weyers, Benjamin AND Dittmar, Anke} ,
doi = { 10.18420/muc2016-ws10-0002 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Aachen}
}
author = {Bouck-Standen, David AND Schwandt, Marco AND Winkler, Thomas AND Herczeg, Michael},
title = {ELBlocks - An Interactive Semantic Learning Platform for Tangibles},
booktitle = {Mensch und Computer 2016 – Workshopband},
year = {2016},
editor = {Weyers, Benjamin AND Dittmar, Anke} ,
doi = { 10.18420/muc2016-ws10-0002 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Aachen}
}
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Mehr Information
Datum: 2016
Sprache:
(en)
(en)
Typ: workshop

