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dc.contributor.authorBouck-Standen, David
dc.contributor.authorSchwandt, Marco
dc.contributor.authorWinkler, Thomas
dc.contributor.authorHerczeg, Michael
dc.contributor.editorWeyers, Benjamin
dc.contributor.editorDittmar, Anke
dc.date.accessioned2017-06-17T20:19:13Z
dc.date.available2017-06-17T20:19:13Z
dc.date.issued2016
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/309
dc.description.abstractThis paper describes and discusses work in progress. With Tangicons and SpelLit we have developed tangible learning games using physical Sifteo Cubes. From this idea we evolved to a web-based platform running the games on mini-tablets. The new approach we introduce in this contribution focuses on Electronic Learning Blocks (ELBlocks), which integrate with our semantic repository, the Network Environment for Multimedia Objects (NEMO) hence interconnecting with all applications and devices of the Ambient Learning Spaces (ALS) research platform.
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2016 – Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.titleELBlocks - An Interactive Semantic Learning Platform for Tangibles
dc.typeworkshop
dc.pubPlaceAachen
mci.document.qualitydigidocde_DE
mci.conference.sessiontitleBe-Greifbare Interaktion
mci.conference.locationAachen
mci.conference.date4.-7. September 2016
dc.identifier.doi10.18420/muc2016-ws10-0002


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