Jump‘n’Rhythm: A Video Game for Training Timing Skills
Zusammenfassung
Developing a sense of rhythm is a central but difficult task in music education. Even otherwise enthusiastic music students might avoid the training of their rhythm skills due to the tedious and repetitive nature of exercises. In this work we explore how a gamification approach to rhythm learning can improve the capacity of entrainment in players. Based on insights from music didactics and neuroscience we developed Jump‘n’Rhythm, a serious game for training rhythmical timing skills.
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- BibTeX
Alexandrovsky, D., Alvarez, K., Walther-Franks, B., Wollersheim, J. & Malaka, R.,
(2016).
Jump‘n’Rhythm: A Video Game for Training Timing Skills.
In:
Weyers, B. & Dittmar, A.
(Hrsg.),
Mensch und Computer 2016 – Workshopband.
Aachen:
Gesellschaft für Informatik e.V..
DOI: 10.18420/muc2016-ws10-0005
@inproceedings{mci/Alexandrovsky2016,
author = {Alexandrovsky, Dmitry AND Alvarez, Katya AND Walther-Franks, Benjamin AND Wollersheim, Joschua AND Malaka, Rainer},
title = {Jump‘n’Rhythm: A Video Game for Training Timing Skills},
booktitle = {Mensch und Computer 2016 – Workshopband},
year = {2016},
editor = {Weyers, Benjamin AND Dittmar, Anke} ,
doi = { 10.18420/muc2016-ws10-0005 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Aachen}
}
author = {Alexandrovsky, Dmitry AND Alvarez, Katya AND Walther-Franks, Benjamin AND Wollersheim, Joschua AND Malaka, Rainer},
title = {Jump‘n’Rhythm: A Video Game for Training Timing Skills},
booktitle = {Mensch und Computer 2016 – Workshopband},
year = {2016},
editor = {Weyers, Benjamin AND Dittmar, Anke} ,
doi = { 10.18420/muc2016-ws10-0005 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Aachen}
}
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Mehr Information
Datum: 2016
Sprache:
(en)
(en)
Typ: workshop

