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dc.contributor.authorAlexandrovsky, Dmitry
dc.contributor.authorAlvarez, Katya
dc.contributor.authorWalther-Franks, Benjamin
dc.contributor.authorWollersheim, Joschua
dc.contributor.authorMalaka, Rainer
dc.contributor.editorWeyers, Benjamin
dc.contributor.editorDittmar, Anke
dc.date.accessioned2017-06-17T20:19:14Z
dc.date.available2017-06-17T20:19:14Z
dc.date.issued2016
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/313
dc.description.abstractDeveloping a sense of rhythm is a central but difficult task in music education. Even otherwise enthusiastic music students might avoid the training of their rhythm skills due to the tedious and repetitive nature of exercises. In this work we explore how a gamification approach to rhythm learning can improve the capacity of entrainment in players. Based on insights from music didactics and neuroscience we developed Jump‘n’Rhythm, a serious game for training rhythmical timing skills.
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2016 – Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.titleJump‘n’Rhythm: A Video Game for Training Timing Skills
dc.typeworkshop
dc.pubPlaceAachen
mci.document.qualitydigidocde_DE
mci.conference.sessiontitleBe-Greifbare Interaktion
mci.conference.locationAachen
mci.conference.date4.-7. September 2016
dc.identifier.doi10.18420/muc2016-ws10-0005


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