How Can I Grab That?: Solving Issues of Interaction in VR by Choosing Suitable Selection and Manipulation Techniques
| dc.contributor.author | Weise, Matthias | |
| dc.contributor.author | Zender, Raphael | |
| dc.contributor.author | Lucke, Ulrike | |
| dc.date.accessioned | 2020-08-13T08:05:20Z | |
| dc.date.available | 2020-08-13T08:05:20Z | |
| dc.date.issued | 2020 | |
| dc.identifier.issn | 2196-6826 | |
| dc.identifier.uri | http://dl.gi.de/handle/20.500.12116/33446 | |
| dc.description.abstract | The selection and manipulation of objects in Virtual Reality face application developers with a substantial challenge as they need to ensure a seamless interaction in three-dimensional space. Assessing the advantages and disadvantages of selection and manipulation techniques in specific scenarios and regarding usability and user experience is a mandatory task to find suitable forms of interaction. In this article, we take a look at the most common issues arising in the interaction with objects in VR. We present a taxonomy allowing the classification of techniques regarding multiple dimensions. The issues are then associated with these dimensions. Furthermore, we analyze the results of a study comparing multiple selection techniques and present a tool allowing developers of VR applications to search for appropriate selection and manipulation techniques and to get scenario dependent suggestions based on the data of the executed study. | en |
| dc.language.iso | en | |
| dc.publisher | De Gruyter | |
| dc.relation.ispartof | i-com: Vol. 19, No. 2 | |
| dc.subject | 3D Interaction | |
| dc.subject | Selection/Manipulation Techniques | |
| dc.subject | Virtual Reality | |
| dc.title | How Can I Grab That?: Solving Issues of Interaction in VR by Choosing Suitable Selection and Manipulation Techniques | en |
| dc.type | Text/Journal Article | |
| dc.pubPlace | Berlin | |
| mci.reference.pages | 67-85 | |
| dc.identifier.doi | 10.1515/icom-2020-0011 |
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