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dc.contributor.authorWeise, Matthias
dc.contributor.authorZender, Raphael
dc.contributor.authorLucke, Ulrike
dc.date.accessioned2020-08-13T08:05:20Z
dc.date.available2020-08-13T08:05:20Z
dc.date.issued2020
dc.identifier.issn2196-6826
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/33446
dc.description.abstractThe selection and manipulation of objects in Virtual Reality face application developers with a substantial challenge as they need to ensure a seamless interaction in three-dimensional space. Assessing the advantages and disadvantages of selection and manipulation techniques in specific scenarios and regarding usability and user experience is a mandatory task to find suitable forms of interaction. In this article, we take a look at the most common issues arising in the interaction with objects in VR. We present a taxonomy allowing the classification of techniques regarding multiple dimensions. The issues are then associated with these dimensions. Furthermore, we analyze the results of a study comparing multiple selection techniques and present a tool allowing developers of VR applications to search for appropriate selection and manipulation techniques and to get scenario dependent suggestions based on the data of the executed study.en
dc.language.isoen
dc.publisherDe Gruyter
dc.relation.ispartofi-com: Vol. 19, No. 2
dc.subject3D Interaction
dc.subjectSelection/Manipulation Techniques
dc.subjectVirtual Reality
dc.titleHow Can I Grab That?: Solving Issues of Interaction in VR by Choosing Suitable Selection and Manipulation Techniquesen
dc.typeText/Journal Article
dc.pubPlaceBerlin
mci.reference.pages67-85
dc.identifier.doi10.1515/icom-2020-0011


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