Zur Kurzanzeige

dc.contributor.authorHainke, Carolin
dc.contributor.authorPfeiffer, Thies
dc.contributor.editorZender, Raphael
dc.contributor.editorIfenthaler, Dirk
dc.contributor.editorLeonhardt, Thiemo
dc.contributor.editorSchumacher, Clara
dc.date.accessioned2020-09-08T09:46:26Z
dc.date.available2020-09-08T09:46:26Z
dc.date.issued2020
dc.identifier.isbn978-3-88579-702-9
dc.identifier.issn1617-5468
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/34184
dc.description.abstractThe use of virtual reality technology in education rises in popularity, especially in professions that include the training of practical skills. By offering the possibility to repeatedly practice and apply skills in controllable environments, VR training can help to improve the education process. The training simulations that are going to be developed within this project will make use of the high controllability by evaluating behavioral data as well as gaze-based data during the training process. This analysis can reveal insights in the user’s mental states and offers the opportunity of autonomous training adaption.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofDELFI 2020 – Die 18. Fachtagung Bildungstechnologien der Gesellschaft für Informatik e.V.
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-308
dc.subjectvirtual reality
dc.subjecttraining simulation
dc.subjectmedicine
dc.subjecthealth care
dc.subjectcognitive load
dc.subjecteye-tracking
dc.titleAdapting virtual trainings of applied skills to cognitive processes in medical and health care education within the DiViFaG projecten
dc.typeText/Conference Paper
dc.pubPlaceBonn
mci.reference.pages355-356
mci.conference.locationOnline
mci.conference.date14.-18. September 2020


Dateien zu dieser Ressource

Thumbnail

Zur Kurzanzeige