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dc.contributor.authorChamberlain, Jon
dc.contributor.authorKruschwitz, Udo
dc.contributor.authorPoesio, Massimo
dc.date.accessioned2021-06-21T10:07:06Z
dc.date.available2021-06-21T10:07:06Z
dc.date.issued2018
dc.identifier.issn2196-7032
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/36590
dc.description.abstractCrowdsourcing has revolutionised the way tasks can be completed but the process is frequently inefficient, costing practitioners time and money. This research investigates whether crowdsourcing can be optimised with a validation process, as measured by four criteria: quality; cost; noise; and speed. A validation model is described, simulated and tested on real data from an online crowdsourcing game to collect data about human language. Results show that by adding an agreement validation (or a like/upvote) step fewer annotations are required, noise and collection time are reduced and quality may be improved.en
dc.language.isoen
dc.publisherDe Gruyter
dc.relation.ispartofit - Information Technology: Vol. 60, No. 1
dc.subjectCrowdsourcing
dc.subjectEmpirical studies in interaction design
dc.subjectInteractive games
dc.subjectSocial networks
dc.subjectNatural language processing
dc.titleOptimising crowdsourcing efficiency: Amplifying human computation with validationen
dc.typeText/Journal Article
dc.pubPlaceBerlin
mci.reference.pages41-49
dc.identifier.doi10.1515/itit-2017-0020


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