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dc.contributor.authorGrimm, Valentin
dc.contributor.editorMühlhäuser, Max
dc.contributor.editorReuter, Christian
dc.contributor.editorPfleging, Bastian
dc.contributor.editorKosch, Thomas
dc.contributor.editorMatviienko, Andrii
dc.contributor.editorGerling, Kathrin|Mayer, Sven
dc.contributor.editorHeuten, Wilko
dc.contributor.editorDöring, Tanja
dc.contributor.editorMüller, Florian
dc.contributor.editorSchmitz, Martin
dc.date.accessioned2022-08-31T09:43:11Z
dc.date.available2022-08-31T09:43:11Z
dc.date.issued2022
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/39287
dc.description.abstractThis demo features a prototype of a software tool to guide developers through the process of gamification design. It shall improve gameful designs, especially in the scientific community, and make the process of gamification design more accessible for non-experts in the field. The main goal of this first version is to gain user feedback on its usefulness with respect to intuition of use, its documentation capabilities and collaboration.en
dc.description.urihttps://dl.acm.org/doi/10.1145/3543758.3547510en
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2022 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectGameful Design
dc.subjectGamification
dc.subjectSoftware Tool
dc.subjectHuman Centered Design
dc.titleA Gamification Design Tool to Improve Design Qualityen
dc.typeText/Conference Paper
dc.pubPlaceNew York
mci.document.qualitydigidoc
mci.reference.pages597-599
mci.conference.sessiontitleMCI-DEMO
mci.conference.locationDarmstadt
mci.conference.date4.-7. September 2022
dc.identifier.doi10.1145/3543758.3547510


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