| dc.contributor.author | Dunkhase, Daniel | |
| dc.date | 2022-08-01 | |
| dc.date.accessioned | 2022-10-19T11:51:43Z | |
| dc.date.available | 2022-10-19T11:51:43Z | |
| dc.date.issued | 2022 | |
| dc.identifier.issn | 1867-5913 | |
| dc.identifier.uri | http://dx.doi.org/10.1365/s35764-022-00415-5 | |
| dc.identifier.uri | http://dl.gi.de/handle/20.500.12116/39656 | |
| dc.publisher | Springer | |
| dc.relation.ispartof | Wirtschaftsinformatik & Management: Vol. 14, No. 4 | |
| dc.relation.ispartofseries | Wirtschaftsinformatik & Management | |
| dc.title | Gamification 2.0 mit virtueller Realität (VR) | de |
| dc.type | Text/Journal Article | |
| mci.reference.pages | 228-231 | |
| dc.identifier.doi | 10.1365/s35764-022-00415-5 | |