Serious Interface Design for Dental Health: WiiMote-based Tangible Interaction for School Children
Zusammenfassung
This paper describes a camera-based approach towards creating a tangible interface for serious games. We introduce our game for dental health targeted at school children which implements the Nintendo WiiMote as infrared camera. Paired with a gesture-recognition system, this combination allows us to apply real-world items as input devices. Thereby, the game tries to address different aspects of dental hygiene along with the improvement of children’s motor skills. In our focus group test, we found that tangible interfaces offer great potential for educational purposes and can be used to engage kids in a playful learning process by addressing their childlike curiosity and fostering implicit learning.
- Vollständige Referenz
- BibTeX
Gerling, K. M., Klauser, M. & Masuch, M.,
(2010).
Serious Interface Design for Dental Health: WiiMote-based Tangible Interaction for School Children.
Mensch & Computer 2010 Entertainment Interfaces Track.
(S. 29-36).
@inproceedings{mci/Gerling2010,
author = {Gerling, Kathrin Maria AND Klauser, Matthias AND Masuch, Maic},
title = {Serious Interface Design for Dental Health: WiiMote-based Tangible Interaction for School Children},
booktitle = {Mensch & Computer 2010 Entertainment Interfaces Track},
year = {2010},
editor = {} ,
pages = { 29-36 },
publisher = {},
address = {}
}
author = {Gerling, Kathrin Maria AND Klauser, Matthias AND Masuch, Maic},
title = {Serious Interface Design for Dental Health: WiiMote-based Tangible Interaction for School Children},
booktitle = {Mensch & Computer 2010 Entertainment Interfaces Track},
year = {2010},
editor = {} ,
pages = { 29-36 },
publisher = {},
address = {}
}
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Mehr Information
Datum: 2010
Sprache:
(en)
(en)
Typ: talk

