Zur Kurzanzeige

dc.contributor.authorGerling, Kathrin Maria
dc.contributor.authorKlauser, Matthias
dc.contributor.authorMasuch, Maic
dc.date.accessioned2017-11-22T14:49:11Z
dc.date.available2017-11-22T14:49:11Z
dc.date.issued2010
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/7378
dc.description.abstractThis paper describes a camera-based approach towards creating a tangible interface for serious games. We introduce our game for dental health targeted at school children which implements the Nintendo WiiMote as infrared camera. Paired with a gesture-recognition system, this combination allows us to apply real-world items as input devices. Thereby, the game tries to address different aspects of dental hygiene along with the improvement of children’s motor skills. In our focus group test, we found that tangible interfaces offer great potential for educational purposes and can be used to engage kids in a playful learning process by addressing their childlike curiosity and fostering implicit learning.de_DE
dc.language.isoende_DE
dc.relation.ispartofMensch & Computer 2010 Entertainment Interfaces Trackde_DE
dc.subjectSerious Gamesde_DE
dc.subjectTangible User Interfacesde_DE
dc.subjectDesign for Childrende_DE
dc.titleSerious Interface Design for Dental Health: WiiMote-based Tangible Interaction for School Childrende_DE
dc.typetalkde_DE
mci.document.qualitydigidocde_DE
mci.reference.pages29-36de_DE
mci.conference.sessiontitleEntertainment Interfaces Trackde_DE


Dateien zu dieser Ressource

Thumbnail

Zur Kurzanzeige