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dc.contributor.authorFranke, Ingmar S.
dc.contributor.authorKammer, Dietrich
dc.contributor.authorGroh, Rainer
dc.contributor.authorHapp, Simone
dc.contributor.authorSteinhauf, Juliane
dc.contributor.authorSchönefeld, Frank
dc.date.accessioned2017-11-22T14:49:14Z
dc.date.available2017-11-22T14:49:14Z
dc.date.issued2010
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/7386
dc.description.abstractTangible and Gesture-Based Interfaces are made possible by hardware like the Microsoft® Surface Device. Despite the commitment of big business, the killer application is yet to be found. To address this challenge, we investigate the innovation process. Against this background, a workshop was set up and conducted. The clarification of focuses during brainstorming is achieved by introducing a triad of innovation, which revealed potentials for entertaining multi-touch applications. We respond to these potentials with the custom-made solutions realized during our workshop.de_DE
dc.language.isoende_DE
dc.relation.ispartofMensch & Computer 2010 Entertainment Interfaces Trackde_DE
dc.subjectNatural user interfacede_DE
dc.subjectGesture-based Interfacesde_DE
dc.subjectSoftware designde_DE
dc.subjectCreativity techniquesde_DE
dc.titleDeveloping Multi-touch Software through Creative Destructionde_DE
dc.typetalkde_DE
mci.document.qualitydigidocde_DE
mci.reference.pages45-51de_DE
mci.conference.sessiontitleEntertainment Interfaces Trackde_DE


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