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dc.contributor.authorNiesenhaus, Jörgde_DE
dc.contributor.authorKahraman, Burakde_DE
dc.contributor.authorKlatt, Johannesde_DE
dc.contributor.editorReiterer, Harald
dc.contributor.editorDeussen, Oliver
dc.date.accessioned2017-11-22T15:00:47Z
dc.date.available2017-11-22T15:00:47Z
dc.date.issued2012
dc.identifier.isbn978-3-486-71879-9
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/7792
dc.description.abstractThis paper introduces 2DGree, an experimental game prototyping framework, which enables users to implement and playtest their game ideas within minutes. The framework s main purpose is the evaluation of different interaction techniques as well as methods of programming by demonstration and visual programming for the application within the context of rapid game prototyping. The core of the 2DGree framework consists of a game world editor tool and a script editor, which can be connected to further components like game asset sharing platforms or evaluation tools. The paper describes the current stage of the framework development, presents a user test and provides an outlook on the future plans for the framework development and application.de_DE
dc.language.isoende_DE
dc.publisherOldenbourg Verlag
dc.relation.ispartofMensch & Computer 2012: interaktiv informiert – allgegenwärtig und allumfassend!?
dc.subjectgame developmentde_DE
dc.subjectprototypingde_DE
dc.subjectend-user developmentde_DE
dc.subjectvisual programmingde_DE
dc.subjectprogramming by demonstrationde_DE
dc.title2DGree: Rapid Prototyping for Gamesde_DE
dc.typetalkde_DE
dc.pubPlaceMünchen
mci.document.qualitydigidoc
mci.reference.pages399-408de_DE
mci.conference.sessiontitleEntertainment Interfaces: Game Developmentde_DE


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