| dc.contributor.author | Dobberthin, Jens | de_DE |
| dc.contributor.author | Wu, Jian | de_DE |
| dc.contributor.editor | Diefenbach, Sarah | de_DE |
| dc.contributor.editor | Henze, Niels | de_DE |
| dc.contributor.editor | Pielot, Martin | de_DE |
| dc.date.accessioned | 2017-11-22T15:02:08Z | |
| dc.date.available | 2017-11-22T15:02:08Z | |
| dc.date.issued | 2015 | |
| dc.identifier.isbn | 978-3-11-044392-9 | de_DE |
| dc.identifier.uri | http://dl.gi.de/handle/20.500.12116/7865 | |
| dc.description.abstract | Whilst self-driving cars have a long tradition in literature and movies, the role of self-driving cars in video games is quite unclear. The application presented in this paper is an early attempt to develop a car racing video game in the age of self-driving cars. Most likely, self-driving cars will cause the death of this genre, and thus our demo is meant as a thought-provoking contribution. | de_DE |
| dc.publisher | De Gruyter Oldenbourg | de_DE |
| dc.relation.ispartof | Mensch und Computer 2015 – Proceedings | de_DE |
| dc.relation.ispartofseries | Mensch & Computer | de_DE |
| dc.subject | video games | de_DE |
| dc.subject | autonomous driving | de_DE |
| dc.subject | human-computer interaction | de_DE |
| dc.title | The death of a genre: self-driving cars and car racing video games | de_DE |
| dc.type | sysdemo | de_DE |
| dc.pubPlace | Berlin | de_DE |
| mci.document.quality | digidoc | de_DE |
| mci.reference.pages | 451-453 | de_DE |
| mci.conference.sessiontitle | GI: Abendveranstaltung | de_DE |